Necromunda: Underhive Wars - Van Saar Gang DLC Available
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The Van Saar Gang DLC is now available for Rogue Factor and Focus Home Interactive’s Necromunda: Underhive Wars. You can purchase it for $6.99 or your regional equivalent and get access to a new, technologically-advanced faction with its own skills and perks.
The DLC is accompanied by a major update for the base game that improves its AI and pacing, fixes numerous bugs, and rebalances a few things. The link above has the complete patch notes, and below, you'll find an overview of the new stuff and a quick look ahead. But first, here's a trailer:
Greetings, friends and fellow Necromunda: Underhive Wars players -
As always, we hope that this message finds you well.
It is a huge pleasure for us to be back today with the game’s third Major Update, Patch 1.2.4.1, which one again brings a host of improvements and fixes to the game, as well as introducing a brand new faction, the techno-clad fighters of House Van Saar!
We're also happy to celebrate this release with a 40% discount, and an additional discount of 10% for all owners of Mordheim: City of the Damned!
As usual, we’ve got lots to cover in today’s post and accompanying patch notes, so grab your favorite beverage, make yourself comfortable, and let’s dive right in!
VAN SAAR DLC: NECROMUNDA’S TECHNOLOGICAL POWERHOUSE JOINS THE BATTLE!
The agents of House Van Saar are the latest to join the fray in the violent depths of the underhive! Flaunting high-tech weaponry and unprecedented discipline, Van Saar fighters are also clad in signature protective suits that increase their regenerative capabilities and allow them to ward off damage, making them a fearsome force on the battlefield.
Acquiring this DLC allows you to take command of the Van Saar gangs, who come packing their unique looks, weapon skins, House perk and numerous combat skills. Lead these advanced fighters in both the Operations and Multiplayer game modes, where you will be able to recruit, grow, manage and customize all aspects of your new forces.
Driven by their House’s wealth and techno-doctrine, Van Saar fighters will strive to dominate the competition through advanced tactics – controlling the ebb and flow of the battle with their ranged firepower and unique ability to deploy devastating plasma turrets.
Players who do not own this DLC will still be able to face off against human or AI-controlled Van Saar opponents, bringing new content to all Necromunda: Underhive Wars community members.
PATCH 1.2.4.1 SUMMARY
Patch 1.2.4.1 follows a formula you should now be familiar with, if you’ve followed our previous October and November Major Updates.
Along with the new Van Saar DLC, the Dev Team has continued to focus on community feedback and reports, as well as internal QA tests, in order to continue iteration on many aspects of the experience.
We’ve continued working on the AI and game pacing by making further improvements to the bots’ overall decision-making processes, as well as reducing the time required for these to be completed. AI fighters will now also make notably better tactical decisions in Retrieval missions, perform better pathfinding calculations, as well as display improved accuracy when throwing grenades and other explosives.
As before, we’ve also put a lot of effort into removing various reported crashes, soft blocks and numerous bugs on all platforms - the complete list of which can be found in the detailed 1.2.4.1 Patch Notes below[...]
WHAT’S NEXT FOR NECROMUNDA: UNDERHIVE WARS?
With this third Patch and first DLC now fully deployed, our team has already started working on yet another Major Update, which should arrive in early 2021.
Our plan is to continue making fixes and improvements to the base game, while also bringing even more new contents. As always, community feedback and reports will remain one of the main driving vectors behind future development efforts.
We’ve also been told of mysterious disappearances taking place in the lower levels of Hive Primus - whispers of entire patrols - and even fully armed, veteran gangers - simply vanishing in the darkness of its lawless depths.
While these occurrences are not, per se, unusual, they seem to coincide with the reported discoveries of more and more cryptic scrawlings, and of the growing echoes of strange chants sometimes being heard reverberating through the halls of the underhive’s abandoned manufactorums. Denizens of all Sectors are, however, ordered to pay no heed to these seditious rumours and to maintain all production quotas - failure to comply being, of course, subject to severe punishment.
We’ll be back with more details on future Necromunda: Underhive Wars updates after the holidays. In the meantime, if you encounter any errors with this new game version, please don’t hesitate to report them on our Steam or Focus Technical Forums, where we continue to monitor all community-driven tickets with attention.
As always, we also invite you to consult our detailed Bug Reporting Guide if you would like to know how to join your logs and save files to your reports - these have played a huge part in helping us quickly reproduce, isolate and fix bugs of all kinds since launch.
THANK YOU!
Once again, we would like to sincerely thank all community members for your time and continued support - we’ve made a lot of progress since the game’s release back in September, and we’ll continue to do so in the coming month. We truly appreciate your patience, participation and most valuable feedback!
We sincerely hope that you’ve enjoyed reading today’s update, and that you’ll love all the improvements this new patch brings to the game - not to mention commanding the high-tech forces of House Van Saar!
Before leaving you with the complete 1.2.4.1 patch notes below, we would finally like to take a moment to wish each and every one of you a wonderful holiday season - we sincerely hope you’ll be able to find a lot of joy, love and comfort - even in these strange times.
With this, we wish you all a great day. Stay safe everyone, and we’ll see you in the underhive!
Best regards,
The Rogue Factor Dev Team