The Iron Oath Update #56 - Happy Holidays!
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Following a brief hiatus, we get a new Kickstarter update for Curious Panda’s upcoming turn-based RPG The Iron Oath that shares roughly 20 minutes of alpha gameplay featuring a couple of sample missions. Beyond that, the update talks about the game’s city hubs and shares a bunch of fresh art.
Here’s the video:
And the text parts:
Hey everyone, we hope you are all doing well and enjoying the Holiday season despite the unusual circumstances! We've taken a little bit of time off but are getting back at it, and wanted to share some of our recent developments on the game with you all.
As we mentioned in the last update, the game is now in an alpha state which means all of our features are done, but we still need to polish them and add more content to the game. In that spirit we wanted to share a video that displays the core gameplay loop of accepting and completing missions. There's still a lot of polish to be done (and placeholder assets to replace!), but we wanted to give you a glimpse of the progress we've made on that front since we haven't shown much of it previously.
The main thing that will be new to you is the city hubs. In there you can find an Inn, Marketplace, Infirmary and an option to Pillage.[...]
- Inn: You can visit an Inn to rest and recover Fatigue of your characters. This is also where you will come to recruit new ones. Currently the recruitment process you see in the video is a bit bare-bones and there aren't many details to view on recruits, but this will all be more robust in the future. The last thing you can do in an Inn is buy a round of ale for your company to temporarily raise their Loyalty. You can't do this too often though!
- Marketplace: For buying and selling goods. Prices and available items will fluctuate depending on the city's size, its status (whether they are at war, or experiencing bandit raids etc), and what type of goods they are in need of or have excess of. Your reputation within a city will also affect prices.
- Infirmary: If your characters get injured too severely to recover on their own, or you want them to heal faster, you will have to admit them to the infirmary. Characters will rejoin your company on their own after they have recovered, so you won't have to come back and pick them up.
- Pillage: We've added a new pillage option where you can raid a city for supplies and wealth at the cost of a severe reputation hit (and a high chance of being thrown into combat with the city guards). It's not something you'll want to do too often, but if you're in a bind for funds or just want to stir up some trouble, the option is available to you!
Finally we'd like to wish you a Happy New Year, as I'm sure we're all looking forward to moving onto 2021 :) Thanks for reading!