Code of the Savage Update #31

This new Kickstarter update for Geoff Jones’ old-school RPG Code of the Savage brings us a general progress report that lets us know that the game’s load times have been lowered significantly, shows off a new cliff and cave autotile system, and shares a quick video highlighting area transitions. Check it out:

And here are the text bits:

Hi All!

I've been hard at work focusing on several aspects of the game.

Load Times

First of all, I have optimized the hell out of the game load time. Previously it took a whopping 20 seconds to load the game. That is now down to just 2-3 seconds. What's happening during that loading screen is the world building. It places grass, rocks, walls, and assembles the cliffs and caves.. which I'll talk about next.

Cliff and Cave Autotile

I've developed a cliff side and cave autotiler. Coming up with this was a real challenge, it was a lot more difficult than my previous auto tilers, as there are a lot more variables to consider. All I need to do now is make a basic outline of the mountain or cave and the auto tiler fills in the walls, blockers, shadows and floor... This will make content creation a lot easier going forward.

Cave art assets

I've added new cave walls and assets

I have also added location teleporters with smooth transition for changing location to things like caves, dungeons and underground. The overworld is still seamless except for the aforementioned locations.

As usual, I have added Alpha demo 0411 to the dropbox for eligable backers.

~Geoff