Necromunda: Underhive Wars - Cawdor Gang DLC Available
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If conquering the Underhive with a gang of unwavering zealots sounds like fun to you, then you should direct your attention to the Cawdor Gang DLC for Rogue Factor and Focus Home Interactive Necromunda: Underhive Wars. Priced at $6.99 or your regional equivalent, this DLC introduces the fanatical House Cawdor with its own skills, perks, and cosmetics.
The DLC is accompanied by a free update for the base game that enhances the AI and fixes a good deal of bugs. More on that below, but first, here’s the official DLC trailer:
And now, some extra details:
Greetings, friends and fellow Necromunda: Underhive Wars players -
As always, we hope that this message finds you well.
It is with great pleasure that we’re back today with a fourth Major Update, Patch 1.3.4.6, which brings a host of community-requested AI improvements and bug fixes for all owners of the game.
As with its December counterpart, this new update also introduces a brand new faction to the underhive - the unwavering zealots of House Cawdor!
And so, without further ado, let’s dive right in!
The Cawdor bring a fanatical bent to Necromunda: Underhive Wars’ explosive vertical combat, and acquiring this DLC will allow you to take control of these ferocious cultists in both Operations, Skirmish and Multiplayer game modes.
Bound by their beliefs and forever hiding their faces behind elaborate masks, Cawdor zealots will shrug off pain and blows that would cripple other fighters, maintaining their full battle capabilities even when grievously wounded.
These battle-hardened fanatics also come packing their unique and iconic looks, weapon skins, House perk and, of course, numerous combat skills. As always, you’ll be able to customize every gameplay and cosmetic aspect of this new force, ranging from their armor pieces, weapons, consumables, color schemes, and much more!
As before, players who do not own this DLC will still be able to face off against human or AI-controlled Cawdor opponents, bringing new content to all Necromunda: Underhive Wars community members.
PATCH 1.3.4.6 SUMMARY
Patch 1.3.4.6 follows a tested-and-proved formula you should now be familiar with, if you’ve followed our previous October, November and December Major Updates.
Along with the new Cawdor DLC, Necromunda’s Dev Team has once again prioritized community feedback and reports in order to continue iteration on the experience.
This new patch also brings much requested AI improvements, with a special focus on enemy aggressivity. Indeed, we’ve been hard at work rethinking some of the decision-making algorithms to make big and small tweaks that will make a big difference in the general threat that AI-gangs will pose to their rivals (both human and other AIs), notably:As with all previous patches, we’ve also put a lot of effort into removing various reported crashes, soft blocks and numerous bugs on all platforms - the complete list of which can be found in the exhaustive 1.3.4.6 Patch Notes below.
- AI Fighters will now favor attacking enemies over buffing allies.
- AI Fighters are now less likely to buff themselves if this cannot be immediately followed up by an offensive action.
- AI Fighters with long-range capabilities will now seek to maintain an optimal distance from their foes, in order to maximize both their offensive and defensive capabilities.
- AI Fighters will no longer spend AP on some environment interactions that provide no immediate use/benefit to them or their teammates.