Solasta: Crown of the Magister - Dungeon Maker Preview
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The Spring content update for Solasta: Crown of the Magister will be going live on March 25, 2021, and with it, we’ll be getting our first iteration of the game’s Dungeon Maker tool. And if you’d like to learn more about this piece of software that's not too dissimilar from Neverwinter Nights’ Aurora Toolset, you might want to check out this PCGamesN preview featuring some quotes from the Tactical Adventures team.
Here’s a quick excerpt:
“A lot of people were asking about modding and if they could make new dungeons and maps,” Emile Zhang, community lead at Tactical Adventures, explains during a demo of the new mode. Studio head Mathieu Girard and his team were interested in the idea, but the Unity-based internal tools they use to create dungeons in Solasta were too complicated to just hand over and expect the community to have a good experience with. And according to some top modders the team was in contact with, if the tools were too complex they would just ignore them anyway.
So Tactical Adventures opted to build a dungeon design experience that everyone could participate in, not just modders. The mode the team came up with has a lot in common with Mario Maker, but with more deadly spiders and skeletons.
Players start with a blank 2D grid that they can drag and drop rooms onto, connecting them like Lego bricks. The rooms themselves have predetermined shapes and sizes, and can be placed pre-furnished with obstacles and objects, or left empty. From there, you can fill the room with loot-loaded chests, deadly traps, monsters for your party to slay, and interactive objects to dispense snippets of lore. Voila! You have yourself a playable dungeon.