Solasta: Crown of the Magister - 1.0.22 Patch Notes & What's Next
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Tactical Adventures, the team behind Solasta: Crown of the Magister, has put together a new patch for their tactical RPG. This patch fixes a good deal of pressing issues, which allows the developers to start working on the free Sorcerer DLC. And while they're doing that, the newly-opened Talyon Studio is already working on a new project in the Solasta universe.
Here's more on that:
PARIS, FRANCE - JUNE 10, 2021 – French Independent videogame developer Tactical Adventures is proud to announce studio expansion through the creation of a new subsidiary development team, Talyon, a new studio based in Lyon, France.
Lead by Julien Millet, Talyon’s first project is to build a team of developers for its first game, a new tactical RPG set in the same universe as Tactical Adventures first game, Solasta: Crown of the Magister.
With over 19 years of experience in the videogame industry with renowned studios (Quantic Dream, Eugen Systems, Wizardbox…), Julien Millet fully masters the production process thanks to his artistic, creative, and technical skills.
Julien joined forces with the talented and passionate team at Tactical Adventures in 2019 to help develop its first tactical RPG Solasta: Crown of the Magister, where he actively contributed to the game development, specifically working on narrative and level design aspects.
The Talyon team currently consists of two additional developers who also worked on Solasta: Crown of the Magister, and are actively recruiting more passionate and talented staff to join their studio based in Lyon, France.
“A beautiful journey lies ahead of us,” said Julien Millet. “This new studio will take the Solasta universe to uncharted territories that we are eager to develop.”
“It has been almost two years since we started working with Julien and his team, and their contribution to the development of Solasta has been crucial,” said Mathieu Girard, Founder, CEO and Creative Director of Tactical Adventures. “It’s a privilege to be able to create this new studio with them, and to keep expanding the Solasta universe together!”
And here are the patch notes along with some info on the upcoming Solasta updates:
Known Issues & Work Around
I have a high end GPU (GTX 2070, 3090...) and Solasta keeps overheating my computer!
We found out that the game does not perform properly above 60 FPS :( The solution is to go to the graphic setting and either switch VSync to Double, or if that doesn't work switch VSync to none and to cap your FPS at 60
My main quest is stuck even though the patch notes says it's fixed!
Most of the time if you sequence break (aka you manage to bypass a trigger that would make the quest move on), a patch won't fix your save retroactively. This means you will need to load a previous save file and re-do the level - for example, if you're stuck in Dark Castle, you will need to load a save from the start of Dark Castle (or before you arrived at Dark Castle).
I used to be stuck in a weird screen with clouds when I started a new campaign
This was an issue primarily with Windows 7 configs where Microsoft removed a certain codec that prevents Unity videos from working. We should have implemented a work-around without having to delete the movie in your folder, but if you are still stuck please make sure to let us know (at worst, the old work-around still works)
Patch Notes:What's next?
- Removed outdated crafting recipe for scroll of Mirror Image that doesn't work
- Made sure a certain Sorak can now be targeted while hanging on the wall
- Fixed some AoE spells looking very strange when cast next to walls
- Fixed one specific beard being misplaced on dwarven faces
- Fixed an issue when two cutscenes were trying to trigger at the same time
- Fixed a couple of crashes that could occur during specific encounters
- Fixed an issue which could cause the quest journal to break when the player would go back and forth between too many quests at once without completing any of them.
- Attempting a hotfix to "being stuck when starting a new campaign". Users affected by the issue should now see a variation of the Intro Movie, though without sound.
- Fixed a save corruption issue if a character equipped an Orc Shortbow, Orc Javelin or Ogre Javelin. Saves that were corrupted in this manner should now properly load.
- Fixed an issue when loading an Early Access save where a certain cutscene with Merton... did not have Merton in it. Making it very awkward.
- Improved a few cutscenes when talking to Merton
- Fixed an instance where the Lowlife and Sellsword cutscenes would trigger at the same time
- Fixed a rare save corruption issue which could happen when the player saved while a scroll was being scribed
- Fixed a sequence break in Dark Castle where players who managed to go through a tree in a certain place could end up getting their main quest stuck. If your main quest is stuck in Dark Castle, you will need to load a save prior to entering Dark Castle / right after entering the Dark Castle location from the World Map
- Fixed a rare sequence break in Dark Castle that could happen if players used Misty Step while trying to solve the Maze puzzle.
- Fixed a rare issue in Caer Lem where the main quest would not progress after defeating Soraks in combat
- Guardian of Faith can now be cast (although it is lacking some VFX for now)
- Fixed an instance in the Evocation Main Quest where the door would not open when meeting with Brok in front of the Throne Room to face Arrok.
- Fixed some items being deleted by reordering the inventory while trying to sell things at a shop
- Banishment should now correctly permanently banish extraplanar creatures when the banished target is the last remaining enemy in the fight.
- Ending a fight with a creature controlled by Dominate Person will automatically kill it, instead of having it follow you everywhere (and unfortunately breaking the game in the process)
- Fixed an exploit wherein selecting a sub-class during level up, then cancelling the level up process, then using the level up to select another sub-class would grant you the features of both sub-classes
- Fixed the issue where shooting a bow with a Dwarf would cause massive delays every time
- Fixed a rare instance in Cradle of Fire where none of the characters would have a dialog choice when trying to give back the axe to Radulf, effectively blocking the game
- Fixed a rare instance in one Council cutscene where none of the characters would have a dialog choice, effectively blocking the game
- Remove outdated Scroll of Mirror Image from the game
- Fixed Poison Vial acting like a Healing Potion
- Finally added Primed Longsword to the Arcaneum Shop
- Calm Emotion now only affects humanoids like it should
- Fixed a sequence break where obtaining the bones in Aer Elai before entering a fight would block progress on the main quest. If you are affected by this issue, you need to load a save from before you looted the bones
For now we're done with our first round of Hotfixes, and we'll disappear for some times in order to prepare... The Sorcerer Update! As those of you who followed us since Kickstarter already know, we promised the Sorcerer Class as a free post-launch DLC - and we intend to follow up on that promise!
Working on a Sorcerer will take some time, which is why we can't afford as a small team to keep testing and releasing hotfixes while doing so - but worry not, we will still be working on small improvements and fixes while getting the Sorcerer ready. Things such as the Tome of Understanding not working will be properly fixed with the Sorcerer Update as well! So... the next question is when? We're happy to say that the Sorcerer Update should drop in the upcoming weeks, so keep the game warmed up in your library as you may want to do another run soon!
... Also, know that there will be a little something in that update for our Russian and Brazilian fans :)