The Way of Wrath Update - Features and Inspirations
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Animmal Studio, the team behind The Way of Wrath, is looking to release a prologue demo for their crowdfunded RPG around July 10, 2021. And as a result, we get this Kickstarter update that talks about a number of recently-added features, mentions the upcoming demo, and lists some of the inspirations for this project.
Here's an excerpt from the update:
Hello Warchiefs!
We have a new Kickstarter Update! We'll go over recently added features, the news about Bronze Demo, and share some of the game's inspirations.
What we have been working on
As we got near to completing the first bronze demo of the prologue, we took a little step back to evaluate the demo and lay down the final plans on how we would approach Early Access Production.
We made a list of gameplay features that we felt were essential to fix before starting the Early Access, and we arranged other features on the production timeline.
And then we worked on fixing and implementing the gameplay features that should ship with the first EA demo. This included more than 500 changes/fixes and below you can find some highlights.
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What are the big features coming in later updates?
The bronze demo of the prologue we'll be starting with will include the day 1 gameplay of the 3 in-game days of the prologue. With quests, exploration, crafting, combat, hunting, trapping, and other features.
The first big update to follow the bronze demo will introduce days 2 & 3 of the prologue map, along with a new area. First large choice-driven quests, and the smaller scale siege/base building gameplay that happens at the end of the prologue map. The shaman combat tree and Yarbogha shaman origin will also be unlocked with a full prologue demo.
After the full prologue demo, we'll be focusing on adding the big features unlocked thanks to you! We'll start with the pet system and continue with real-time combat and the new navigation/pathfinding system. Full gamepad support is also expected to ship at the same time as the pet system.
In parallel with all of this, we'll be finishing the first section of the main campaign. (Days 1-3).
When can I get my hands on the demo?
We anticipate sharing the demo with you on July 10th. We are very excited to share the game with you and to start improving it with your feedback!
At this time we have locked down the addition of new gameplay features and we are back to polishing/fixing the game content. We'll be finishing the new art needed for mastery/wound systems, going over quest and sidequests, adding missing item and skill descriptions, and adding some world interactions and secrets to make exploration more rewarding. (Gotta spice up those nooks and crannies.)
The Way of Wrath Inspirations
We have shared many updates about the game settings, gameplay design, and story during the Kickstarter campaign. But there are more topics we wanted to share with you and one of them was a series of articles about games, books, and movies/tv series that inspired us when creating The Way of Wrath. We thought, why not talk about some of them now ^^
We spent our lives playing and replaying, reading and re-reading, watching and re-watching amazing works of art and entertainment. We obsessed over what made them work, why we loved these experiences and how could this knowledge help us create new projects that we could be proud of.
The Way of Wrath takes inspiration from many great games, books, and tv series. The non-exhaustive list: Baldur’s Gate, Planescape: Torment, Deus-Ex, Legend of Zelda, Thief, Gothic, System Shock, Elder Scrolls: Morrowind, The Divinity Original Sin, Warlord Chronicles, Deadwood, The First Law, The Heroes, Vikings, Connan: The Barbarian. And last but most certainly not the least. The real history of the earth.
In Part 1 of our inspiration article, we'll talk about some of the books and tv series that inspired us[...]