Black Geyser: Couriers of Darkness - Early Access Launch Date and New Trailer
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Now that Black Geyser: Couriers of Darkness has a proper Steam page, we get this Kickstarter update that puts the game's early access release date on August 26, 2021, shares a fresh gameplay trailer, and directs us to this community Q&A.
Here's the trailer:
Here are the update's text parts:
Ho there, adventurers!
Today's an important milestone for Black Geyser. We've finally released our Steam page, unleashed our latest trailer to show just some of what we've been working on, while also having answers to some prominent community questions. Best of all, we're officially announcing our Early Access date: August 26th, 2021!
Steam Page
Our Steam Page took quite some time to get right, but I think it's fair to say we're all incredibly happy with the result. Eagle-eyed fans who were busy searching for it found it well ahead of this announcement, and we're pleased to say feedback has been incredibly positive.
Not only does it give those new to Black Geyser an overview of the game and what they can come to expect, but it also answers some burning Early Access questions. Just head to the page (you can click below) and look just under the carousel.
We're keen to gain as much feedback as possible with how it looks, what comparable games you see, and whether you think anything is missing. Just let us know below, or head straight to our Discord. Oh, and don't forget to 'Wishlist' and 'Follow' us!
New Trailer
Its been a while in the making, but it's finally here. What do you think?
Community Q&A
Our fans recently asked us plenty of questions about the game and while we're still getting answers to a couple that are hardware related, we've answered the vast majority. Check it out here.
/The Black Geyser Team
And here's a quick excerpt from the Q&A:
What's the extent of the game's voice-over? Is it fully voiced like Solasta or partially voiced like Baldur's Gate, or somewhere in between like Pathfinder: Kingmaker?
Right now all key characters are voiced, while supporting cast members - such as guards or merchants - have very limited voice acting (they’ll say hello when you engage them, for example). Most main characters will be fully voiced while minor characters will not be.
Will the game "end" after the main quest is done, or can you keep on going as long as you want to? Will it be more like Skyrim where you can ignore the main quest and just wander around doing side quests?
Right now and without wishing to spoil the story, the game ends when the last main story quest finishes. However, we want to ensure that the player has enough warning surrounding this, so that they’re aware of the path they’re heading down. We hope that this should give players enough choice to either finish the game, or head onto side quests that they haven’t yet finished.
How much side content will there be? (side quests, places to find, new towns or small huts middle of nowhere, books of forgotten lore and so on what you can miss unless you spend time and look for them outside all quests)
There’s quite a lot. We’ve several dozen side quests, there’s multiple smaller settlements and villages, and our Compendium is designed to absorb lore from encounters in the world, that you can then read separately. We’re currently working on a system to plan and implement additional lore books scattered throughout the game world, but the impact of this is a greater impact on localization.