ELEX II Interview
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While most of the coverage for Piranha Bytes' recently-announced open world RPG ELEX II seems to be in German, we can still learn a thing or two about this intriguing project thanks to this WCCFTech interview that touches on the game's new features, planned improvements, its place in the bigger ELEX universe, and more.
Here's something to get you started:
What are the main innovations that you've put into ELEX II?
Piranha Bytes: True flying is the new feature everyone will notice, as well as aerial combat. Something that’s not jumping straight into your eyes is the increased density of content throughout the world. Although the game world did not grow compared to ELEX, there is much more to do in ELEX II. And the third most important change was the overhaul of the combat system. The players have more direct control, it’s up to the players to decide how long they raise a sword or a club to intensify an attack – the longer you hold, the harder you hit. That makes it much more dynamic than before. We’ve also overhauled the AI of your enemies and also redone all animations.