Monomyth Update - Third Stretch Goal Achieved
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With $38,870 already in the bank, and just under a week still to go, Rat Tower Software's Kickstarter campaign for their first-person dungeon crawling RPG Monomyth has now reached its third stretch goal, unlocking a number of new immersion-focused features like fishing and cooking.
Here's more on that:
Hi dungeon-crawling fans,
The Kickstarter campaign has reached its third stretch goal: Expanded Immersive Simulation
That means more cooking, more instruments, fishing, and further features to increase immersion!
At this point, there are already prototypes of some of these features in the game (albeit, not in the demo). The full implementations - including all mechanics - will follow in early 2022. Until then, the development will focus on the creation of levels and content.
As for fishing, I'd like to add that the mechanics will be slightly more complex than what you may have seen in Monomyth's inspirations. Perhaps you will even catch a rarity here and there.
There are only six more days to go! Once the Kickstarter ends, there will be an "Encore". That means, in case you could not take part in this campaign (for example, due to unavailable payment methods on Kickstarter), you will be able to pledge through different means (e.g., Paypal). I will post the link to the respective page once the campaign has ended.
Let me thank you again for your fantastic support! Without you, this project would not be possible!
More updates to come!
Best wishes,
Michael