Mechajammer Patches
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Following its release earlier this month and then a promise of quick fixes, Whalenought Studios' cyberpunk RPG Mechajammer has been getting a steady stream of patches. As a result, we now have patch v1.02 that deals with some visual and UI issues, and patch v1.03 that fixes the in-game notepad along with some other stuff.
Here are the patch notes for the latter:
We're back again with a quick Mechajammer patch. V1.03 brings with it the highly anticipated fix to the in-game notepad. Pressing ESC will no longer cause your valuable notes to disappear upon re-load, meaning you can take all the notes you like with renewed confidence.
You can also expect to see fixes for issues relating to:
Bugs FixedMap
- Spotlights call enemies with corrected sprites
- Fixed bridge with missing floor texture that you can drive off into the water and explode near the Faith Temple
- Fixed end credits hard-lock
- Gate above lab functionality fixed
- Fixed music volume force set to zero
- Fixed Medic not joining dinner conversation
- Copper Face has correct mega-sized sprite
UI
- Fixed blocked path on Old Town apartments stairwell
- Fixed visual anomalies in Agro Dome
- Fixed Mara's note not showing near Agro Dome
- Fixed missing texture in vault in Medic's room
- Fixed missing texture at Collector's Estate pathway
- Fixed doorway that was unwalkable near smugglers
Dialogue
- Fixed notepad not saving when closing with ESC (Triumphant cheers! Hooray!)
- Fixed typing "enter" into computer terminal
- Fixed companion menu squad types button not clickable after opening once
AI
- Fixed soft-lock occurring when the player talks to the Lichin enemy underneath the Black-Market area and other suspicious characters
- Fixed missing dialogue node for final encounter conversation
- Genetically modified bugs attack Agro-Fax security
- Copper Face fleeing bug fixed