Encased Patch 3, Hotfix 1 Available
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Earlier this month, Dark Crystal Games released the third major patch for their Fallout-inspired RPG Encased. Which now brings us to this hotfix addressing some of the issues that have been discovered in the meantime. Here are the patch notes:
The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. And, of course, bug fixes.
In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The list of fixes and improvements is provided below.
Critical errorsGamepads
- Fixed infinite start of the battle on the Desert Road location
- Fixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facility
- Fixed non-working scissor lift at Magellan Station - Residential Level
Locations
- Fixed an issue related to interacting with items on the belt when near interactive location objects
- The character that was controlled by the player earlier stops running in the indicated direction when choosing another character
- Fixed problems with selecting the girder using analog stick at the Camp of the First Settlers location
Sound
- Fixed incorrect lighting at the Stone Forest location
- Fixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot location
- Fixed patency at the Destroyed Concord Station location
Miscellaneous
- Fixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location
- Vignettes with cars now have sound
- Vignettes with Ursula now have sound
- Vignettes with additional automotive content now have sound
- Fixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers location
- Fixed a situation where each tick of damage caused the companion to say an “injured” line
- Changed how companions auto-resurrect after battles in Story difficulty mode
- Fixed incorrect display of brass knuckles in a character's hand when switching weapons