Knights of the Chalice 2 - New Updates and Next Steps
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The latest Kickstarter update for Heroic Fantasy Games' Knights of the Chalice 2 lists a number of recent patches and outlines the studio's plans for the foreseeable future. The latter include upgrades for a number of the game's classes, new feats, spells, items, sprites, and sound effects, as well as three additional adventure modules.
Here's an excerpt:
Hello everyone! Version 1.37 of KotC 2 Augury of Chaos is now available for download here for both Windows and macOS. It can also be downloaded on Steam and GOG.
It's been about six weeks since the last Kickstarter update and in that period I was able to implement many changes and bug fixes in KotC 2. You'll find the complete lists below.
The three most important new features are probably the expanded Inventory Screen in full-screen mode, the display of the expected number of targets when mousing over spells, and in the latest version the single-panel Dialogue Interface both in full-screen mode and windowed mode.
Note: When you're doing puzzles, for now, please turn off the merged dialogue interface in the Game Options (under Display, at the bottom), as I've just noticed a display problem in the puzzle screens.
Feel free to scroll down and skip the lists of changes to read about the next development steps.
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Next Steps for Knights of the Chalice 2
The next steps are the following:As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries [at] heroicfantasygames.com.
- Read and reply to posts on the Steam Forum, GOG Forum and the website Forums, and fix any remaining bugs and issues in the game mentioned by the players on the forums.
- Work on the Kickstarter Social Goal promises. I've already implemented two of them: the auto Cure scroll/potion/wand recast option and the extra module settings (race and class restrictions). The remaining promises are: custom spell effect sounds, the new Druid spells Vampiric Spores, Creeping Doom and Iron Grip, a new option to display spell icons during level-up, a new option to display the monster injury status rather than the Hit Points, and a new option to distribute only 80% of Combat Experience Point awards.
- Work on the other planned features: the upgrade of the Barbarian, Monk, Rogue and Mage Knight character classes, the iconised combat actions menu, new feats (including epic feats), new subraces, new spells, new Wizard familiars, new items, and new sound effects created by Robbie (thank you so much, Robbie!). The new spells I'm interested in include Wail of the Banshee, Mass Hideous Laughter, Reach, Mass Reach, Fly, Mass Fly, Vampiric Spores, and Creeping Doom. The new familiars I'm interested in include the Rat, the Parrot and the tiny Air Elemental.
- Hire a graphic designer to create new sprites, new maps and other types of artwork. Recently, I talked a little bit about the new sprites in the latest Steam patch notes.
- Work on the three upcoming adventure modules. Create the new world map & new dungeon maps.
Thank You For Your Awesome Support, Brave Knights and Wise Wizards of the Realm! Rejoice!! :-)