Diablo: Immortal Reviews
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Now that Diablo: Immortal is available on PC and both Android and iOS mobile devices, you might be interested in checking out some reviews for this free to play action-RPG spin-off. If that's the case, you can find a few of those below:
IGN In Progress:
I’ve only just started on my Diablo Immortal journey, but I like what I’ve played so far. The combat feels potent and weighty, with plenty of skill options for building out rounded and fun combat approaches. The story moves along at a brisk pace, opening up new zones steadily, while the many character progression systems ensured that I felt like I was always making progress and growing more powerful. And with more than 20 hours of microtransaction-free gameplay behind me, there’s clearly a lot of content to enjoy before you need to consider spending money, so this is very much a game you can try before you buy. Of course, it’s too early to say whether that’s too good to be true for the endgame as well, which is why I’m not yet comfortable slapping down a provisional score here. That kind of thing can cast a dark pall over even a great game. Stay tuned for my full review in the coming weeks after launch on June 2.
Destructoid 6/10:
I want to make this clear: without microtransactions in play at all, Diablo Immortal is actually a fun little multiplayer-centric take on the formula, especially on its native mobile home. At the end of the day, it’s free. Boot it up, finish the critical path, get to 60, and see how it grabs you. I don’t think it’s going to win over anyone who is disenfranchised by the series, but for folks looking for a dungeon crawling diversion, it definitely serves its purpose: and has room to grow. Hopefully that growth involves less microtransactions.
The team has a lot to be proud of from a technical and aesthetic standpoint, but the Lord of Live Service ultimately won the war.
NME 4/5:
Diablo Immortal is a ton of fun. A five minute session can soon turn into an hour or more, with constant gratification keeping you hooked for a number of hours. The end game may turn prohibitively expensive for the perfectionist player but for everyone else, simply enjoy the experience in the meantime.
PCMag 4/5:
Diablo Immortal will suck you deep into the Diablo loot loop that has kept people addicted for decades, only now on a device you carry with you at all times. The pacing may test your patience if you're not willing to pay up, but the game excels as daily, bite-size, action-packed chunks of devilishly delightful dungeon-crawling mayhem. In short, Diablo Immortal is a lavishly produced, fine little slice of hell.
Tom's Guide 3/5:
I don’t hate Diablo Immortal, although I imagine some gamers will. It’s a fairly inconsequential title in a storied series, and the F2P mechanics are as intrusive as they look. But if (and this is a big “if”) you can get past that, there’s a rock solid game underneath, with satisfying gameplay and plenty of different activities to pursue.
But Why Tho? 5/10:
For most of my time with Diablo Immortal, I was pleasantly surprised. But when I reached the endgame content it became clear that all of that was to trap me in an exploitative revenue scheme. I would have been more than willing to buy a battle pass here and there or even some cosmetics or expansions to support Diablo Immortal into the future, but its bold and scummy approach to manipulating vulnerable players not only soured my entire experience with the game but marks a dangerous cornerstone in the monetization of similar products in the future.
Dexerto 5/10:
Trust me when I say I really want to love Diablo Immortal more than this, but morally I struggle to recommend this game. Suffocated by microtransactions that bleed players dry, the latest chapter in the Diablo saga feels like a pay-to-win gacha game that’s meant to tide us over until Diablo 4.
While longtime fans of the franchise will be lured in by the story and spectacular universe, the cost of saving Sanctuary is simply too much to pay (as we’re sure your accountant will confirm).
I walk away from Immortal disappointed and angry, hoping and praying to the High Heavens that Blizzard do something to bring it back from the brink.