Knights of the Chalice 2 - Bug Fixes and Accelerated Gameplay
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Following another month of patches, Heroic Fantasy Games brings us this Kickstarter update for Knights of the Chalice 2 that shares all the latest patch notes and a summary of the bigger changes that include accelerated gameplay options and an overhaul of the Barbarian class. We also get to once again check out the current to-do list.
Here's an excerpt:
Hello everyone! The latest version of KotC 2 is version 1.41. It can be downloaded here for both Windows and macOS. It can also be downloaded on Steam and GOG. In the past month, I've been focusing on bug fixing. I've also been replying to posts on the main forum, GOG forum and Steam forum.
I've added new code to accelerate combat gameplay and a new option to turn off the calculation of the chance to hit of enemy Attacks of Opportunity. Finally, I've started implementing the upgrade of the Barbarian character class, which will allow you to select the character's Spirit Animals. Thank you so much Juhani for the awesome class-upgrade suggestions!
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Next Steps for Knights of the Chalice 2
Essentially, the next steps remain unchanged from the list presented in the previous update:As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries [at] heroicfantasygames.com.
- Continue replying to posts on the Steam Forum, GOG Forum and the website Forums, and fix any remaining bugs and issues in the game mentioned by the players on the forums or by email.
- Work on the Kickstarter Social Goal promises. The remaining promises are: custom spell effect sounds, the new Druid spells Vampiric Spores, Creeping Doom and Iron Grip, a new option to display spell icons during level-up, a new option to display the monster injury status rather than the Hit Points, and a new option to distribute only 80% of Combat Experience Point awards.
- Continue working on the other planned features: the upgrade of the Barbarian, Monk, Rogue and Mage Knight character classes, the iconised combat actions menu, new feats (including epic feats), new subraces, new spells, new Wizard familiars, new items, and new sound effects. The new spells I'm interested in include Wail of the Banshee, Mass Hideous Laughter, Reach, Mass Reach, Fly, Mass Fly, Vampiric Spores, and Creeping Doom.
- Hire a graphic designer to create new sprites, new maps and other types of artwork.
- Work on the three upcoming adventure modules. Create the new world map & new dungeon maps.
Thank You For Your Stalwart Support, Valorous Heroes of the Realm! Enjoy! :-)