Alaloth: Champions of The Four Kingdoms - One Week Into Early Access
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A week after launching Alaloth: Champions of The Four Kingdoms into early access, Gamera Interactive brings us this quick development update that goes over the game's early access launch, its reception, and the team's plans for the nearest future.
Check it out:
Hello Champions
The world of Plamen opened its gates since a week now, and it's time for a new update!
The reason why we are writing this post now is basically because we thought it was important for us all to deliver a message to you! We are absolutely blown away with the amount of people that have bought the game so far. We knew that we had a game with potentials, but of course we were afraid it might be too ambitious and too niche for a broader audience. We've always pitched Alaloth as something in between old school RPG and modern action souls-like. Something amazing to tell but so hard to explain, to be honest. Since the very beginning we thought that bringing 3D mechanics in a retro isometric view would have been great, but super hard too, for many different reasons. We met a lot of people on the way telling us that there was no way to make it work, but the key has always been trying to position Alaloth as something unique, hopefully catching the interest of a niche and talking to two different targets in the same space. We tried to bring in people who loved gaming in the '90s, as well as we focused on engaging hack'n'slash/aRPG players. The cool thing is that apparently our players really understood our work. The feedback has been overwhelming, we slept just a few hours since the reelase, red every Steam review, every thread, and all the suggestions here, on Discord, on GOG etc. We never thought this weird blend of early Dungeons & Dragons sourcebook art, Baldur's Gate and Dark Souls [cit.] would have been so much appreciated and we are giving 110% to improve the game on daily basis. We've already released 5 patches to fix bugs here and there but we could say that we have a pretty solid build for an Early Access release. We already said it before launch: releasing has been something we had to do, but the idea was to send out something cool with an honest price, hoping to start building the community we've always imagined. This is happening, with our Discord server doubled in a few days and hundreds of questions answered, night and day.
Reading that people have never seen anyone as active as we are, is something that makes us proud, after such a difficult year. We are painfully aware of how many of you would have wanted complete M&K support, but as we explained, we had to go with a partial support to be here today. Full support will be available soon, but we had to choose carefully a number of feature to put on hold to be able to set the launch on June 30 and believe us, squeezing prod, marketing, PR and everything else in 40 days is something that could be considered epic. We are working on a good number of amazing features now, while fixing bugs and improving the overall quality of the experience. We are literally hand-picking every single item in the game, assigning it to the right loot, vendor, quest, character and this is something that directly impacts the balancing of all things. We have nearly 500 different assets to consider [weapons, armors, mounts, wearables, consumables etc] and once we'll have done with this, we'll start going through numbers to make the flow more interesting, keeping it challenging the right way. We'll focus on the RPG half of the cake too, because both things [old and new] have the same importance. Speaking of the to-do list, we’ve started to lay the groundwork for our roadmap as well. A full plan for the next months will be provided tomorrow or Monday the latest. We’ve always enjoyed an open communication and we intend to keep that communication two-ways, honest and open. Hope you appreciated how much time we spent in so many different channels to just find the time to say thank you and this post has been basically created for the same reason: thank you so much!
Share the love and stay tuned! Plamen awaits!