Myth III First Glance
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"Our 3D unit models will be using a skeletal-based animation system, allowing them to react to their scenery (like move their head to watch an oncoming foe, or to lean into a slope as they walk up it)," explains Scott Campbell, lead designer. "We are planning for 3D generated foliage that will sway in the wind or deform with a wight's blast. Translucent water will allow you to see into the river, as real-time lighting will play over the scene like a sunset."