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Making a Level for Baldur’s Gate 2
There are 10 steps in creating a level for the Infinity engine here at BioWare. These steps are listed below:
1.) Brainstorm for ideas.
2.) Draw a map.
3.) Write up scripting document.
4.) Concept art drawn.
5.) In game art produced.
6.) Dialogue written.
7.) Height, luminosity and search maps created for level.
8.) Level implemented.
9.) Level tested. Tweaks done to level.
10.) Bugs fixed.
For the purposes of this article, I’m only going to focus on stage 1, 2, 3 and 9. These are the stages where the design of the level is decided.
I know, I know. You're as interested as I am, aren't you? Check out the rest by clicking here.