Baldur's Gate 2: What Went Wrong?
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Unimportance of secondary characters
In the Baldur’s Gate series, whenever the main character dies, the game ends. One of the most annoying occurrences in a multi-player game was when the party was doing well in a battle, the main character died, and the game ended. Our main reasoning for doing this was that the story revolved around the primary character (the child of Bhaal). So many NPCs talked directly to the child of Bhaal that the story could not progress if the child of Bhaal was dead. There are two solutions to this that I can think of. One, the Icewind Dale approach, would be to write a story that revolves around the PARTY, not a single character. Another solution would be to write and script all of the characters in the game to continue the story, despite the main character being dead. Raising the dead would also have to be much easier than it was in the original Baldur’s Gate.
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