Irrational Games' Ken Levine On Baldur's Gate II
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- Now, I'm a game developer. I've got a pretty fair sense of how much time it takes to build a certain feature, or set of features. If one of my team came to me and pitched a game -- albeit with existing technology -- that would support 10+ totally unique character classes, with unique dialogue and quests depending on which class you chose, and 150+ hours of well-written, well-laid out and tactically interesting and balanced gameplay, I'd tell them to go get a job somewhere else.
They'd probably end up at Bioware.