Wizardry 8: Designing Monsters
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For starters, the world of Wizardry is a big place. Like Johnny Appleseed, I wandered from place to place, scattering beasts and broadswords as I went. Yet covering the entire 3D game world was an adventure in itself, even using editing tools. I had to know each nook and cranny of every level - and there are dozens of levels, each one covering up to 6.5 million square feet of terrain.
Perhaps not the most informative extract, but certainly very readable (and my favorite bit besides) and something to tempt your curiosity, wouldn't you say? Give in to the desire, just go and take a look.