A Tale in the Desert Interview
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RPGDot: With no combat in the game, how will players advance through the discipline of Conflict?
Andrew L. Tepper: The discipline of Conflict is all about winning contests. To advance in the discipline of conflict, you challenge other players. The winner of a contest moves up in the rankings. We use a ranking system similar to a chess ladder. Some of the contests are physical in nature, like golem fighting. In golem fighting, you build a golem (at your own expense), and you must then put it in a ring with somebody else's. Other contests are tests of wit, like Egyptian Poker.
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