Throne of Bhaal Developer Diary #3
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Having done the previous two Baldur's Gate games, we have developed a very efficient, stable way of quickly animating characters and implementing them into the game. This was also true with the ambient animations. It allowed us to add even more ambient animations into each area we created. We've also added a number of very cool looking spell effects to the new high level spells that will come with BG2:ToB.
Check out the rest of Tony's article right here.