Star Wars Galaxies Design Talk
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...such a well-established license means there are going to be a lot of people who are going to have a lot of input on how things should be. That can be a scary situation, and it’s one I haven’t really been in before. Fortunately, working with Haden Blackman (Shug_Ninx) and LucasArts in general has been a very positive experience. Their areas of expertise are Star Wars and traditional gaming. Our expertise lies in massively multiplayer role-playing. From the beginning, the folks at LucasArts have set the expectation for the game’s fidelity to everything Star Wars, and at the same time they have been very open-minded on the special conditions that massively multiplayer games impose on the design.