Chris Taylor Interview
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Q: What was the motivation for toning down the stats and cranking up the action in "Dungeon Siege?"
A: We focused the game on what we consider to be the most entertaining aspects: exploration and combat. We present the player with the most important decisions, the ones that have the largest impact on how the experience plays out. I think the first RPGs had a heavy stat focus because that is what the early computers could do really well. With graphics technology improving at an astounding rate, it only makes sense that we convert all of those stats into their exciting visual counterparts.