Ray Muzyka and Greg Zeschuk Interview
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Q: What were your expectations when you released Baldur's Gate?
Ray: I think we just tried to make the best game possible, one that we'd be willing to buy ourselves. The team really worked hard to try to make a great role-playing game.
Greg: From a sales and success perspective we really didn't have any big expectations - we've been quite shocked to see what a phenomenon the Baldur's Gate series has become.