Todd Howard Interview
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Morrowind seems to be so open-ended, with such a large area to explore, NPCs to interact with, beasts to defeat, and a new character building system, how easy is it for you, as lead designer, to keep track of all the details associated with Morrowind?
It's hard, we have to reread our own documentation often. Most of the systems are pretty well documented so it's not so bad. But we're making rapid changes to things now at the end, so it's getting tougher. The Construction Set allows us to manage most of the data, so we can see what's happening pretty quickly.