GameSpot's DAoC Impressions

Who'd have thought a successful MMORPG could be launched right from the beginning, apparently without a single serious problem? According to the first impressions at GameSpot, Dark Age of Camelot is just such a game. It literally gives me a warm and fuzzy just thinking of a successful massively multiplayer launch without major delays and problems. Here's some of what they said... and they have a lot of pictures to go with it:

Currently, 10 game servers, sometimes called "shards," are available to choose from. These different servers, named after classic Arthurian characters like Lancelot and Galahad, contain mirrored versions of the gameworld--but once you create a character on a particular server, you can't transfer that character to any other server. At peak hours, most all of these servers contained more than 1,500 players. Dark Age of Camelot's gameplay ran smoothly with this number of players in the game, even with many players onscreen at a single time. The servers can reportedly support about 3,000 players at once. Of note, Mythic launched the Pendragon server yesterday, a voluntary server that will be used for testing new content and game balance changes that Mythic intends to implement in the game. Even this test server seemed quite abuzz with activity.