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Already, Dark Age of Camelot is a tremendous commercial success - apparently there are over 100,000 subscribers already, a figure that Ultima Online took several months to reach. As players developer their characters, the focus of the game gradually focuses more and more on "realm vs. realm" combat - essentially teams of players vs. each other and NPC, and less on monster stomping, but the additional gameplay variety should give Dark Age of Camelot additional longevity.