Patch 1.38 Release Notes
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- Falling damage has been enabled. Damaged is assessed based on the distance fallen, and is expressed as a percentage of a player's total hit points. In general, you'll only experience this when you jump off of a wall, building, tower, dungeon pit, steep hill or mountain, etc. If you're at full hits, you will never take enough damage to kill you from one fall (99% maximum). However, if you've been hit by a monster or player, a subsequent fall may kill you. When descending steep terrain, some extra care will be needed, especially when under the effect of speed-enhancing magic. Remember to use the Walk key (defaults to F) to help you safely navigate steep mountains and hills.