Chris Taylor Interview
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What kind of situations will the player encounter and how free-form / linear is the game's progression?
Chris Taylor: In the single player game the progression is more linear, but the player still has a lot of freedom. As they travel across the world, there are lots of side areas to explore, and extra quests that can be completed. In multiplayer we have opened it up and allow the player to head out into the world without restriction. In order to pull this design together, we had to build two seperate worlds, one for the single player game and one for the multiplayer game. This worked out great, and in many ways is like having two games in one.