Sanya Thomas Q&A
-
Category: News ArchiveHits: 1092
Q: I can't find the post you made about the way dual wield, celtic dual, and left axe works. Could you repost it?
A: Sure.
Albion: You wield a weapon in each hand. Each attack round, a coin is tossed - heads, you swing the right hand weapon, tails you swing the left. The speed of the attack is determined by the speed of the "winning" weapon. Damage is assessed for each swing based on the spec points you have into that damage type, just as it is if you're using a single weapon.
In addition, there is a 25% base chance of swinging both weapons. That's if you never put a single spec point into dual wield - the more you spec in dual, the greater the chance of swinging both weapons.
Midgard: Left axe is different. Obviously, you're limited to an axe in your left hand. You always hit with both weapons, every round - but the base damage is half what each weapon would normally hit for. This is modified by your spec points in left axe - there is a base bonus of 20%, and it goes up as you spec.
Your skill in left axe also determines the "floor" damage your left axe does. Your "floor" damage for your RIGHT hand is determined by your spec in that weapon type. The higher you spec in both left axe and your primary weapon, the higher your average damage per hand will be.
Damage is assessed by your skill in left axe, not by the spec you have in your primary weapon (note - you don't need to spec in axe, unless you're also using an axe as your primary weapon). You can't get away with only specing in left axe, though - you'll need to put points into your primary weapon type to get the cool styles.
Hibernia: See Albion. (/em hides)