Bill Roper Interview
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Warcraft III has changed since it was first announced, particularly the 3D view. Why have you had to make these changes and what effect has this had on the development of the game?
Bill Roper: The biggest thing we did was to change the camera angle. The idea was always to make a strategy game, and when we first tried out the camera angles, we really liked the different look that it gave us. Unfortunately we found it made it incredibly difficult to build up controlled strategy and attacks, although it has become the genesis for the camera angle design for World Of Warcraft. All the other elements – characters going up levels, having inventories, gaining skills and spells and an interactive environment – are still the focus of Warcraft III.