Morrowind Preview @ IGN PC
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The game requires loading to move from outside environments to inside ones, but those loads were quick (note that I've been playing fast computers) and didn't bother me at all. Once inside buildings, the interior architecture is likewise believable and detailed. Everything you see around you can be rifled through or picked up (more on theft in a second) and completes the look well. I've only experienced a couple of dungeons at this point in the form of small cavern systems and they were designed and lighted well. Textures throughout all of the interior, and exterior for that matter, areas are very detailed and very earth toney lending a more rugged feel.