Pete Hines Interview
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Q: What are some of the characteristics of the A.I. built into the game in regards to characters, creatures and surroundings?
A: Characters are set up so you never know what to expect. For example, you may decide to walk up to someone punch his lights out or smack him with your sword. One character will call for the guards and you'll be in big trouble. Another guy may decide to fight for himself and teach you a lesson without calling a guard. If you're being attacked by a creature and run into a town, the town guards will help you fight the creature. Again, we're trying to create an immersive world where things revolve around the way you play the game, and we don't want you to know what's going to happen if you try to pick someone's pocket and get caught. Maybe they'll call for help (probably), maybe they won't.