PC Gaming Graveyard Interview
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GS: The D&D games that Black Isle have developed or published have been very combat-intensive (although Planescape: Torment was less so than other games published by Black Isle). Would Torn have placed a similarly strong emphasis on combat? Were there noncombat skills that characters could acquire?
FU: Less combat than in Icewind Dale but more than in Planescape: Torment. More dialogue than in Icewind Dale, and we came up with an entirely new dialogue system to use in Torn to make more complex dialogue easier. I think there were noncombat skills, or at least we discussed them, but Dave can probably provide additional detail...
DM: Noncombat skills were definitely in the game and very important. Most had some sort of combat use, too, even if odd, abstract, or somewhat contrived--just to make the "power gamers" happy.