Shadowbane Preview @ C&VG
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While there are only four initial classes to choose from at character creation time (fighter, mage, healer and rogue), as soon as your character hits level ten you get to choose a subclass which determines how your character will finally develop through his later levels (very Dark Age Of Camelot I must say). There are 14 subclasses to choose from, and you can change the course of your character dramatically at level ten, depending on which subclass you choose. For example, a fighter may decide to change at level ten to a warlock, which means although he retains his inherent fighting skill she becomes capable of also casting spells, which makes him a good all-rounder (and probably a good bet for PvP too). On top of this you can also choose between sets of disciplines which give you new skills and spells. This kind of flexibility in developing your character means you rarely meet someone with the same class and skill set as you, and it puts EverQuest's static race/class combinations to shame.