Robin Dews & Matt Sansam Interview
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Q: What can you tell us about the setting for Warhammer Online? Details on the area and the time period? Is it a generic fantasy, such as one of Tolkien or one like EverQuest, or is it the dark, gothic fantasy of the Warhammer world?
A: The preproduction design and development of Warhammer Online has really been an extended conversation between the Games Workshop staff and the Climax staff. I think that it's also true to say that having gone through this process, we've now got a team that has a fantastic insight into the potential and possibilities of an online game set in the Warhammer world. Strange as it might sound, before we started out on this project, none of the Games Workshop staff had ever played a persistent-world online game such as EverQuest or Dark Age of Camelot. We've since made up for it, but at the outset, I think it was a real asset that we were not bound by the conventional "wisdom" of what will and will not work.