Neverwinter Nights Available For Macintosh Fall of 2002
-
Category: News ArchiveHits: 1067
MACSOFT SIGNS PUBLISHING RIGHTS FOR NEVERWINTER NIGHTS FOR THE MACINTOSH
June 12, 2002 - Infogrames Label to Launch Title Worldwide Fall 2002
MINNEAPOLIS, MN, -- June 12, 2002 -- MacSoft, an Infogrames, Inc. label (Nasdaq: IFGM) today signed an agreement with game developer BioWare Corp. to bring Neverwinter Nights to the Macintosh. Neverwinter Nights is based on the wildly popular Dungeons & Dragons game published by Wizards of the Coast and is scheduled to ship in the summer of 2002, only two months after the PC version.
“We are thrilled to bring a product of this caliber to the Macsoft lineup,” said Al Schilling, product manager for MacSoft. “The Macintosh community is already eagerly awaiting Neverwinter Nights because of its dynamic single player storyline, advanced graphics technology, revolutionary on-line multiplayer capabilities and the new “Dungeon Master” feature”.
“Neverwinter Nights will provide limitless adventure and Macintosh gamers will have unprecedented game play options as they join the existing Neverwinter Nights community,” said Trent Oster, BioWare’s Neverwinter Nights producer. “Due to the player options, this game builds excitement as the first complete role-playing system, allowing players to step into the shoes of the Dungeon Master to tell and create their own stories and adventures.”
The ‘official campaign,’ which can be played in single or multi-player, will thrust gamers into a deep, enriching fantasy world with over 90 hours of gameplay across four engrossing chapters. Players will enjoy a fast-paced adventure, revolving around an epic story of faith, war and betrayal. The intuitive user interface was designed to be accessible to new RPG gamers as well as the hardcore fan base.
In a gaming first, Neverwinter Nights allows gamers to design, build, and share their own Dungeons & Dragon role-playing modules using the “BioWare Aurora Neverwinter Toolset.” Gamers can take the role of online “Dungeon Master,” creating and presenting their challenges to the Internet community with support for dozens of players.
Online gamers will be able to enhance their Neverwinter Nights experience with an exclusive community that will foster the development of new adventures and offer resources for Dungeon Masters, module builders and players.
Neverwinter Nights will be available worldwide in Fall 2002 for a suggested retail priced of $59.99.