Camelot Version 1.52 Design Goals
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Category: News ArchiveHits: 906
Our fearless producer already shared with you some things:
- Bolt Problems
- Population Imbalance on Servers leading to one realm owning all keeps
- Melee issues in general in RvR
- Support classes not getting their fair share of Realm Points
- Light Tank issues (Blademaster/Mercenary especially)
- Stun/Mez breaking (resisted more, more ways to break out of it)
In addition, we're taking a look at the following:
- Travel time involved in getting back to the action on the frontiers
- Assessing bounty point rewards
- Removing the to-hit multiplier as we have already done on Mordred/Andred (in other words, lower levels can hit higher levels, with the damage modifiers being strictly that of armor and weapon/spell level, and not the player's level)
- Combat Styles as they relate to RVR