Lionheart Designer Diary Entry #1
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Our CEO, Lars Brubaker, and Feargus Urquhart, president of Black Isle Studios, have been friends for years. They started out on the bottom at Interplay at about the same time and stayed in contact as the years, and their careers, progressed. Last summer, I think Feargus said something to Lars first about making a game using the SPECIAL system, and Lars counterproposed a medieval setting using our Velocity engine (which we used for both Zax: The Alien Hunter and Star Trek: Away Team). Much talk and deliberation, over several months, slowly produced the rough foundation for what would eventually become Lionheart.