Claus Grovdal Interview
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Q: In some MMORPG-titles there is a constant hunt for leveling up. Have you managed to solve this?
A: We have removed the level system as many know it. The examples we tend to use is that in Darkfall 4-5 amateur gamers who are good at FPS can gang up to kill a guy that has been playing for a year. It isn't so that you get to level 200 and can just wade through thousands of level 1-players without sustaining a single hit. You can actually be part of the world even though you're not sitting there playing 24 hours a day. We really believe in this, and it will probably work better than traditional levelling.