Morrowind Review @ GamerCenter
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As far as the levels, the indoors of each building are given its respective feel and design to coincide with the type of building it is. For example, a nice tavern contains articles and furniture that make it seem cozy and comfortable, where as a fighters' guild is set up for training and storage and given a rustic and masculine feel. The outdoors is again where Morrowind makes its mark. Bethesda Softworks did a phenomenal job at not only making a huge interactive outdoor world, but making it so that every foot of it was action-packed and more importantly, original. Elder Scrolls III: Morrowind is such a vast and revolutionary game that it is impossible to capture into one article; its something that you have to and should experience, but only if you are prepared to sign your life away for an indefinite amount of time.