Mark Jacobs Interview
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Q: Do you think DAoC is too much of a high-end game for regions that don't have a decent amount of broadband infrastructure?
A: Not at all. DAoC, as a successor to some of our other games, was built upon a codebase that was designed to work over very slow modems and not to be bandwidth intensive. I think it is well suited for other regions. Also, considering that by the time the game is localized into some of the other markets the amount of updates that the player will be receiving is very small (assuming a new CD was bought) and that also will help people in those markets.