Morrowind: Bloodmoon Interview
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Q: As Morrowind is already a very large world, what kinds of challenges did the team face when developing new content for an expansion? Was it difficult to come up with new monsters and things that sort of blend with the old world?
A: We always design our expansion packs as standalone games, especially in regards to content. We want you to be able to start Bloodmoon at anytime regardless of what you are doing in Morrowind or Tribunal. It wasn't difficult at all to come up with new creatures in terms of content, we tend to push our limit and try to put as much that we can as possible. The challenge for us is to keep the amount of stuff we do within our ability to implement and polish it.