GB Feature: Temple of Elemental Evil Interview
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GB: In the original module, certain spells wouldn't function (or functioned differently) in the elemental nodes. Can you tell us a bit about these elemental nodes and how much of a challenge (if any) they were to implement into the game?
Tim: Actually, we did not implement the special spell rules for the elemental nodes. We ran out of time, and we had the choice to either get rid of the rules or get rid of the nodes altogether. We decided to keep the nodes. Each node is its own little pocket universe made primarily of one type of material: air, earth, fire or water. Each node has some peculiar inhabitants that are found nowhere else in the game, and some interesting items to acquire.