RPG Roundtable #1, Part Two
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Steve Wartofsky, Dungeon Siege II: The moment breakthrough game design produces a successful character-oriented experience, one which has all the depth and detail and investment of a traditional role-playing game but all the speed, drama and impact of games at their most intense, we'll all understand what you can really do with an RPG on a games machine. Gaming has a history of translating stats and numbers and info into onscreen dramatization of relationships, conflict, world-building and -destroying, and the CRPG genre is at the point where it is about to make a giant leap forward in that kind of translation.