Temple of Elemental Preview
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Though most of the game's exploration takes place in real time, and even features local and overland maps you can mark for later reference, the sound of battle brings your party to a screeching halt. Temple of Elemental Evil's combat is fully turn-based, so that it can completely articulate the round-based nature of the 3.5 Edition Dungeons & Dragons rules, complete with knockdowns, partial actions, and attacks of opportunity. You can access all your abilities, which can include spells of all classes, tactical options such as defensive stances and full attacks, and miscellaneous abilities such as summoning animal companions. Your movement and actions are indicated onscreen by a time bar on the left-hand side that clearly indicates how much time a selected action, such as a movement or an attack, will take, so that you can plan accordingly.