Riftrunner Peek of the Week #5
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This week, I'd like to give an introduction to story scripting, for which we use an in-house scripting language called Osiris. First of all, you must know how Osiris communicates with the story; this happens through events and calls. Events are messages being sent by the game to Osiris; for example, when an NPC is dead, we receive the event NpcKilled() for that specific NPC. Calls are used to tell the game to do something; for example, to kill a certain NPC we use Kill() on it.