Resonance Announced
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Neocell Factory announces Resonance
(Montreal, Canada - October 06, 2003) Imagine a time where everything you believe and think you know becomes blurred and uncertain, a time where your darkest secrets, emotions and desires can be painstakingly extracted from your very soul and brought to light. Imagine a troubled age where speaking a few lighthearted words can turn into a death sentence and where religion mixes with politics to bend a changing society. These confusing times are recorded by history as '˜The Renaissance'.
In Resonance, you play the role of Faye Wynter, a witch constantly hounded by the Inquisition while she slowly discovers the meaning behind her special powers. Everywhere you turn, society reeks of corruption and deceit. Who will you trust? Will you take the path set before you or does Destiny have something else planned for you?
Resonance is a new survival horror RPG developed with the Gamebryo engine from NDL. Setting itself apart from the tedious camera angles of traditional survival horror games, Resonance lets you play a character in 3rd person perspective. For details: www.neocell-factory.com/resonance.
Currently developped on Xbox, Resonance is scheduled for a Q4 2004 release.
You've explored all the mansions and ghost towns out there, now prepare for something very different...
Key Features
- Survival-Horror/RPG hybrid combines the best of both genres.
- 15 special powers, each with their own distinctive gameplay.
- Large arsenal of melee and powder weapons.
- Original Renaissance setting inspired by the Inquisition.
- Open-ended levels with a variety of environments.
- Dozens of compelling side quests.
- Featuring the Gamebryo engine, from NDL.
- The resonance, a special power that provides a unique gameplay experience
About Neocell Factory
Neocell Factory is a new Montreal based development studio composed of industry veterans from Ubisoft, Gameloft and Vircom Interactive. The company objective is to create fun games with original settings and compelling storylines, while maintaining a high standard of quality. An underlying and constant goal is to push the artistic and technological limits of our products to better serve gamers.